A 3D arena brawler where you play as Logan, the last of a long line of slayers, fighting an endless onslaught of Ravagers.
During the project I was in charge of the graphics aspects of the project. I programmed the 3D OpenGL framework that the game was made in from scratch. On top of that I was in charge of doing general debugging and UI at the end of the project once the framework was completed. Not pictured in the content is the health bar that we created for the character. Just a simple overlay shader to add a layered health bar in the bottom right corner of the screen. The best piece of graphics work within the game itself, is the acid pool simulation. It flows and blends quite nicely giving a very spooky effect to the game. Other notable additions are the post processing effects like toon shading and sobel edge detection. As for tools used in this project, the game was created within a custom 3D OpenGL Framework that utilized SDL2 for window creation written by me. I spent nearly a year working on the framework and implemented all effects requested by the artist while the artist actually was the one to use them within the game. We utilized Trello for project management as well as we used Slack for any meetings regarding the game's development (as well as had weekly in person meetings with goals and updates).
This project is a 3D Arena Brawler made by Insanity CORR. It is based on our previous game, Blight, which was a 2D action brawler that was actually showcased at Level Up 2018 (link to Level Up here). The game is more of a tech demo for the 3D OpenGL framework than it is a game, but I thought it was worth showing towards my experience as a Graphics Programmer.
The goal of the game is to simply kill as many enemies as possible without dying. When you inevitably die (as shown at the end), the splash screen will show and the game will simply restart.